![]() I think this is one of the hardest things with the "choice" the game provides. Between those, upgraded bunker range/capacity, and Siege Tank craziness, most things didn't get in range to hurt me. Psi Disrupters at the ledges overlooking each choke also made it much easier. Basically prevented her from wrecking up my carefully placed defenses (which I found to be the hardest thing) and my entrenched Siege Tanks / Bunkers were able to more than hold their own against the ground forces, especially once things got upgraded. I created a "Bitch Task Force" of 8 Battlecruisers to Yamato Kerrigan to death every time she came up, usually had to replace 2-3 every time. ![]() I took the +100 energy and agree that it is immensely useful. Upgrade w/ two Armories helped, but not necessarily needed. I was pumping two siege tanks constantly out of a factory with the tech/reactor upgrade and ended up with about 8 sieges on each side, and three in the base itself providing complete coverage. With flyers I would have had to worry about having enough anti-air, but no flyers meant I could go all out with siege tanks as my main defense. Tank upgrades are crucial though - basically meant I didn't have to worry about self-damage, and I had healing science vessels and SCVs to deal with any problems at each choke. ![]() I placed Siege Tanks throughout my base (in addition to at the entrances) and any inside got blown up immediately, those outside I didn't worry about. have only beaten on Hard, not Brutal, but my thoughts: Nydus Worms are not that bad.
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